At 1080p, 30 FPS on dock and 720p, 30 FPS on handheld, it collectively brings a better resolution than the remaster trio. Directly contrasting, and surpassing, the latter’s 720p, 30 FPS on dock and 480p, 30 FPS on handheld performance.
The difference, however, is more than just the numbers that seem barely have any implication in actual application. Which might, in some instances, be the case between 30 FPS and 60 FPS, especially outside of actual, side-to-side comparison. Contrarily, it is more apparent in terms of the visual fidelity given by the number of pixels relative to the size of the screen.
For those running the game on a display capable of exactly full HD resolution, a 1080p makes for a perfect fit. Making the presentation spot on from the tiniest of details, appearing as crisp and clear as possible on screen. Subsequently, all other lower resolutions would appear drawn out and may be of inferior quality to the keen eyes. Will be owners of the Switch version of Crash Bandicoot 4 while having either PS4 or Xbox One version could easily spot the distinction.
Optimizing Toys for Bob’s creation for the Switch is no simple feat, however, which creative producer Lou Studdert attests to. Particularly, citing how the studio’s artists, engineers, and QA team have all been integral in the overall scheme. That, aside from the technical feat of putting the hybrid console’s restrictions in mind, also accounts for the game’s rich contents. Meaning to say, porting elements such as unlockable skins, playstyles, levels, etc. with considerable constraints, unlike other platforms.
The issue is not just exclusive to the latest Crash Bandicoot title, which again features the iconic marsupial, however. Other ports also have had a similar difficulty as well. Some of which, more or less, doing a good job in that regard than others. Even attaining the seemingly “impossible,” like the port of The Witcher 3 and Doom, although not without some obvious compromises.
Crash Bandicoot 4: It’s About Time is currently playable on PS4 and Xbox One, and is backwards compatible on PS5 and Xbox Series X/S. However, support for current-gen consoles and PC is also imminent, which will coincide with the Switch release on Mar. 12, 2021.
Image used courtesy of Nintendo/YouTube Screenshot
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