‘Crysis Remastered’ drops ‘Tech Features’ trailer ahead of release

'Crysis Remastered' drops

With less than a week left before its Switch release, Crytek uploaded a special “Tech Features” video showing off just how improved Crysis Remastered is.

Ever since Sony and Microsoft locked horns in an eternal console war, Nintendo’s consoles have shied away from cutting edge graphics, choosing instead to focus on innovative gimmicks and downright fun games. And the Switch is no different.

That being said, Crysis may be a nearly 13-year-old game, but it was a groundbreaking one that set the standard for physics and graphics at the time. So the question remains, “Just how good does the remaster look on Nintendo’s little hybrid machine?”

Surprisingly, pretty damn good. Developer Crytek recently posted a new trailer showing off Crysis Remastered running on the Switch, while highlighting all its new bells and whistles which, to be honest, most people wouldn’t have guessed the console was capable of.

What’s new under the hood

The trailer starts by letting viewers that the gameplay shown was recorded directly from a Switch and was running at 30 frames per second at a 720p resolution.

This likely means that the device was in handheld mode, since docking the Switch usually upscales the resolution of games to 1080p and sometimes pushes the FPS beyond 30 if the title allows it.

More realistic environments

The first feature Crytek wanted to boast about is vegetation bending, which refers to the natural movement of plants and trees while taking into consideration environmental factors, giving vegetation a more realistic look and feel.

Next is the improved destructible environment physics, where the devs proceed to blow up buildings, terrorize innocent cabinets, and mow down helpless trees with their big bad guns.

Enhanced overall lighting

Dynamic lighting is a type of lighting that is simulated in real-time, taking into account the camera, character models, environments, and even the state of the object producing the light. Crytek showed this off by having the player shoot a light source, causing it to spin.

Crysislight rays and sun beams are looking fantastic as well, with the devs putting them on display by situating the player underneath some tall trees while starting at the sun. The resulting glare gave the illusion that light was bleeding through the spaces between the leaves in a natural way.

Depth of Field and Motion Blur are two settings that many gamers feel have been overused in modern-day gaming, particularly in first-person shooters.

Depth of Field refers to the difference in focus between the objects nearer to the player, and those further away. Motion Blur, on the other hand, is the streaking effect that occurs when players move the camera. In the video, both effects were used at acceptable levels, with neither of them feeling overdone.

Crysis Remastered Switch Edition’s coolest feature

For about 10 seconds, Crytek allegedly demoed the Switch version’s Gyro Aiming feature, which viewers will just have to take their word for since there’s no way of knowing if the player was using gyro controls.

Either way, it’ll be interesting to maneuver the world of Crysis using the hybrid console‘s unique Joy-Con dynamic and motion sensors, which could prove to be the most immersive experience among all the platforms.

To top it all off, the developers threw in bigger, Michael Bay-level explosions just for kicks. Crysis Remastered on the Switch is right on track for its July 23 release, while its PlayStation 4 and Xbox One counterparts remain delayed until further notice. Oh, and there are sharks. Because why not.

Image courtesy of Crysis/Twitter

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