In an investor call, co-CEO Adam Kicinski allayed fears over the delays to Cyberpunk 2077. He notes that a big chunk of the dev team is not on crunch. He also details how the company works out the crunch they have for the game.
In May last year, CD Projekt Red promised a more “humane” approach to crunch. The video game industry has one of the worst crunches in any industry. This detail is especially true in places countries like the United States.
Statistics note that some companies expect 100-hour crunches for some studios. These generally happen during the last leg of the game, months, or weeks right before launch.
CD Projekt Red never promised to eliminate crunch, but he noted that they embrace “non-obligatory crunch” policies. These include extra pay for every additional hour worked, together with longer dev cycles.
In an investor call following the delay announcement, co-CEO Adam Kicinski addresses the crunch. He implies so far that the information that the media got is overblown.
“Regarding crunch; actually, it’s not that bad – and never was,” said Kicinski in the transcript. “Of course it’s a story that has been picked up by the media, and some people have been crunching heavily, but a large part of the team is not crunching at all since they have finished their work;
“It’s mostly about Q&A and engineers, programmers – but it’s not that heavy; of course, it will be extended a bit, but we have feedback from the team; they’re happy about the extra three weeks, so we don’t see any threats regarding crunch.”
CD Projekt Red has received much criticism over the crunch related to Cyberpunk 2077. In a recent tweet, Bloomberg correspondent Jason Schreier reports that the company has 100-hour weeks.
“Look, a CDPR dev told me recently that they’d just clocked a 100-hour week,” he said in a tweet. “Another (former) dev just told me they saw some of their friends there, and they looked ‘physically ill.’ So kindly gtfo with the ‘but but but I work long hours too’ responses.”
In the same call, Kicinski notes that the game is ready for PC and next-gen consoles. The problems they’re experiencing are related to the current-gen consoles.
“We underestimated the time required for the very final processes,” Kicinski said. “The game is ready for the PC and runs great on the next-gen consoles, and could be shipped on the scheduled date on those platforms.”
Cyberpunk 2077 will release nine versions of the game. These will include PC, Xbox One and One X, PS4 and PS4 Pro, Xbox Series S and X, PS5, and Stadia.
Featured image courtesy of Cyberpunk 2077/Youtube Screenshot
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