Red Door Digital received its needed support on March 24 in its effort to build internet games that are technologically greater than its predecessor but also entertaining.
Chief technical officer for the Taiwan-based gaming business, See Wan Toong, completed a $5-million seed round to produce high-quality games for the Web3 environment. The firm will utilize the money from Shima Capital, M6, Maven Capital, Cryptology Asset Group and LucidBlue Ventures to develop and expand the studio’s own game-theory models, which the company claimed will “push the flexibility and sustainability” of the in-game economy.
Direction for gaming
According to Red Door Digital CEO Joseph Derflinger, Web3 and the metaverse may be popular words right now, but more engaging online interactions is the undeniable trajectory for gaming, and the company aims to build games that bring mainstream players onboard.
At the same time that he was complimenting the advances that GameFi is bringing to the space during an interview with CoinDesk’s First Mover Asia newsletter last week, Toong lamented the difficulty of many recent games to amuse players. This inability to engage players has the potential to degrade the overall user experience, yet many game firms have shied away from taking innovative risks that may not pay off in the long run.
Money-making
For Toong, the early console age of gaming was a time of nostalgia and desire when everyone was attempting to outshine one another and come up with innovative methods to create games that were engaging and drew people’s attention. He said that gaming nowadays appears to have been more concentrated and has turned into a more corporate, money-making endeavor rather than something more creative.
“I think everyone is attempting to survive or is attempting to be really cautious in their approach,” Toong added.
There are three games in development by Red Door Digital, the first of which is slated for release in 2022 during the summer. For Toong, the ultimate goal is to create a game that rivals the likes of World of Warcraft and Everquest, two classic MMORPGs from the boom that followed the console era that took use of technological advances without losing sight of gaming’s original purpose: to entertain and excite players.