The delay on Cyberpunk 2077’s Night City Wire event may have been a disappointment for some, much to call it a publicity stunt, but CD Projekt Red (CDPR) has taken a creative way to reveal more information about the game—that is, via a podcast aimed at the German-speaking audiences.
The podcast is part of GameStar, a German magazine which covers all topics that pertain to video gaming.
Open Sourced and Translated
While access to the podcast itself is not free, a Reddit user named Moraez gathered intel on the podcast discourse to share. Versed in both German and English languages, the Redditor distributed the information in English.
In a rather comprehensive list, Moraez relayed the information based on the scope of the game’s design, gameplay mechanics, etc.
First in the list is the magnitude of the Cyperbunk 2077’s game design. One which he described as with the same breadth as either Witcher 2 or 3.
Completionists will also need not be triggered by their compulsion to do everything in-game. Similar to how players of The Witcher 3 had to do every lootable barrel in it. Possibly, by reducing the things players can do outside of the game’s main campaign or side-quests.
While unsurprising, it seems that CDPR is also affected by the COVID-19. But the meat of the information comes with how many people are working in the game. As per podcast, the company had to send out 700 workstations across the globe. Hinting at the baseline number regarding the workforce behind the game.
A Subject of Gameplay
But the meat of the discussion in the podcast talks about the level of flexibility which the devs placed in the game. Which speaks of the number of ways that players can approach a particular mission. Like, stressing of the importance of retreat rather than facing defeat and thereby offset repeating the same quest.
The Witcher 3’s gameplay mechanics are partly memorable for its fisheye lens, which play a critical role in some of its missions. Although a similar feature will be incorporated in Cyberpunk 2077, it will be more interesting.
As for the game’s melee combat, it will see an overhaul, making it significantly better than the one portrayed on E3.
Lastly, the game will also see a gameplay element set in the Cyberspace. A place where players can invoke ‘fantasy-RPG-like’ creatures to aid the player in combat within the domain’s hostile environment.
Considering that this information came from a podcast from a legitimate European entity, the details presented seem to hold water. But let us see how these relayed data sizes up when the Night City Wire event officially kicks in on June 25, 2020.
Image used courtesy of GameSpot/YouTube Screenshot