For a while, this feature has indeed been an obvious yet mysterious aspect of the game. That was indeed the case until recently when the game’s official guidebook spilled the beans of what truly goes on under the hood.
If you’ve played other simulation games before, like Story of Seasons or Harvest Moon, then the idea behind the system should be familiar. You either build up affection level with each NPC you encounter or go completely the opposite.
Build it high enough and you will establish a friendship on any particular NPC. But treat that NPC bad enough and you’d eventually come with somebody who is least ‘friendly’—at least, in terms of affection points.
Well, this is Animal Crossing: New Horizons. You cannot expect a violent enemy in this game.
You can choose to lower a villager’s friendship points by literally doing bad over that NPC. Such as gifting garbage or rotten stuff, hitting them with bug nets, failing quests, and lying over medicines you don’t have.
All NPCs you encounter in-game starts off with a base affection points of 25. Call it the “neutral” affection state, which everybody begins with you, the player. Coincidentally, it sets a baseline whether you are treating a specific NPC properly or poorly.
Raising a particular NPC’s affection takes time and effort to do. Often, by doing anything praise-worthy or right with that NPC. This includes such as selling some items when they ask for it, catching fleas when they arise on that NPC, etc.
Over time, you would notice a certain dynamic over that NPC. Likely, depending on the nature of your actions, because you either raise the friendship level with that NPC or otherwise. The most notable change would be an elevation in the friendship rank.
Consequently, an NPC friendship rank can increase for up to six times, where every increase results to behavioral changes.
Here are each friendship level and their corresponding dynamics:
Image used courtesy of YouTube/Mayor Yori
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