Elden Ring director Hidetaka Miyazaki is releasing a number of details on the game, including much of the game’s lore and some of its mechanics.
In an interview, Hidetaka Miyazaki revealed a few juicy details of their upcoming Elden Ring. Among the areas he listed, he spoke about a collab with George R.R. Martin to build the game’s world and lore.
FromSoftware consulted with GRRM on lore
For the longest time, FromSoftware stayed mum about Elden Ring, complete with total radio silence. It’s not until a June 10 trailer reveal that fans got their first taste of the game. The trailer coincided with a release date of January 2022.
In talks with Famitsu and IGN, Miyazaki detailed a few goodies that fans can expected from the game. From what it seems, FromSoftware has pushed for a lot of content in their upcoming game.
For starters, the game takes place in a world called “Lands Between.” Much of the world and the game’s lore came from George R.R. Martin. GRRM, to the uninitiated, is the author of the widely successful A Song of Ice and Fire and A Game of Thrones.
The Lands Between are divvied up into six domains, each ruled by a demigod. These demigods are the game’s bosses and players can fight whoever they want. Much like other titles, Elden Ring will also support fast travel and even hub worlds.
Miyazaki talks more about game design, player chacter
Hidetaka Miyazaki revealed a ton of information in the interview. Not only did he talk about the game’s lore, he also discussed a few game-related mechanics. Players can customize their characters, much like how it’s done in Dark Souls.
Players will become one of the “Tarnished”, who were exiles from the Lands Between for eons. Once the Elden Ring broke, the Tarnished can go and try to take back the lands that threw them away.
“There are several themes to the enemy designs. One main theme of the main bosses of the game, in particular, are that they are essentially demigods – and characters who are written, again, by George R.R. Martin – and they inherited the mad tainted power of the Elden Ring shards once it was shattered,” said Miyazaki.
“We wanted to depict these beings as not just creatures and horrible monsters, but have an element of heroism and an element of mythology to them. Essentially, they are the old gods of this world.”
Hidetaka Miyazaki also detailed that Elden Ring will be less difficult than Sekiro or Bloodborne. The game is a pure action game that will be a little bit more accessible to most.
Featured image courtesy of Bandai Namco Entertainment Europe/Youtube Screenshot