A newly-implemented gaming restriction to underage populations in China may have created a surge that left servers crashing.
China had just recently introduced a rule that sees the country’s young with limited playtime on the weekends or during holidays. More specifically, said players are only allowed to play a game at around 8 to 9 in the evening, beginning Friday. For the country’s roughly 110 million players befitting the category, it meant a massive influx during such time of the week. But for the game developers, it meant having crashed servers as they couldn’t contain the server load’s weight.
Although Friday meant a smooth transaction among players, Saturday is a trickier affair, which persisted throughout Sunday. One of the nation’s most popular title, Honor of Kings, seemingly an unwitting victim of its own prominence. Naturally, the incident brought to the internet a trending topic regarding the authenticity of the glitch. Officially, there is no word regarding the crash, but suspicion is strong that the trouble is in connection with the new regulation.
Honor of Kings, the most popular mobile game in China, had its servers crash on Saturday Sep 4.
While no specific reason was given, the crash was likely due to a surge of younger players logging on between 8pm and 9pm, as per the new regulations that have just gone into effect. pic.twitter.com/UUluzhpTPE
— Daniel Ahmad (@ZhugeEX) September 6, 2021
As was true in previous China-related gaming events, Niko Partners senior analyst Daniel Ahmad makes statement over the issue:
“Honor of Kings, the most popular mobile game in China, had its servers crash on Saturday, September 4”.
“While no specific reason was given, the crash was likely due to a surge of younger players logging on between 8pm and 9pm, as per the new regulations that have just gone into effect”.
Essentially a mobile online battle arena title, Honor of Kings was Tencent’s highest-grossing game in 2020. In the west, the game is known as Arena of Valor, but with some differences from the original 2015 MOBA.
Although unfortunate, it’s a problem that is affecting the industry on two sides. On the one hand, there are the juvenile players whose drastically limited playtime having been temporarily taken from them. On the other hand, there are the game developers that will need to level their game and meet consumer demand.
Gaming is but just a form of entertainment in China, however. There is still outlet for the affected gamers to scratch their itch about gaming. In particular, as Niko Partners stated, would be video game streaming. Literally, this is an act whereby users engage in viewership of users who stream their play session on the internet. Ideally, this, in and of itself, will create a form of business, which will see a boom in streamers’ viewer count.
Image used courtesy of WadaGames/YouTube Screenshot