Following an announced delay that caused the development of Cyberpunk 2077 to get temporarily side-tracked, CD Projekt Red reassures expecting fans that the game will no longer see another delay as the company eyes its November 19, 2020 release.
In a statement from a YouTube video, CDPR CFO Piotr Nielubowicz states the challenge that comes with remote work, but guarantees everyone “they’re coping.” Which, realistically-speaking is something of a new trend in an industry that is so used to heavy collaboration.
A Solid Statement
More than just an empty statement, Nielubowicz cites the recent hands-on play with the game’s latest development as proof of their progress, pointing also to game journalists and respected opinion leaders as important elements in the event. Individuals who were given exclusive access to hours of contents of the developing title.
Regarded a success, the said occasion was participated by no less than 150 people, coming from across 15 countries.
However, part of the sentiment is the disclosure that the event in mention was held remotely. All done via the use of streaming tools. That is, due to the obvious culprit, which is the pandemic, whose effect remains ongoing across the globe.
Further, into the video, the CFO recalls the launch of Night City Wire, which is an online event for further revelation about the game’s progress. The first episode of which attracted so many audiences, counting to millions.
Another major keynote in the video is the mention of the anime adaptation of the game with CYBERPUNK: EDGERUNNERS, 10-episode anime TV series that is slated for release in 2022.
Good Morale Boost
Back to the people who were given the privilege to try the game first-hand, Nielubowicz mentions those people’s opinions about the game. Which, cumulatively, appears to show acclaim to the developing game.
Being a video that’s also about the fiscal report, talks about revenue was inevitably a highlight of the show, one which displays CDPR’s relatively positive standing amid a crisis that sees other companies struggling in the business. Surprisingly, “positive” here implies not just earning some profits but garnering more year-on-year revenue from last year.
The income, as it appears, draws from The Witcher 3’s ongoing success. Partly also coming from the game’s entry in the Switch console. Not to mention also the spin-off titles derived from the franchise, such as Gwent and Thronebreaker. Possibly, in addition to the Netflix adaptation.
Image used courtesy of CD PROJEKT IR/YouTube Screenshot