Nvidia, one of the world’s largest semiconductor companies, has announced its involvement in the expanding Metaverse ecosystem.
The news was made on Jan. 4 at the Consumer Electronics Show (CES) in Las Vegas, when the graphics card maker said that it has struck technical arrangements with various Metaverse marketplaces.
Constructing virtual worlds
As part of the agreements, Nvidia would provide free software to artists and content makers working on Metaverse projects and items.
The company is already a major player in the virtual worlds sector, offering graphics hardware and semiconductors.
According to a corporate blog post, it now plans to enter the software market by offering a free version of its “Omniverse” program for constructing virtual worlds.
Dominance of hardware and software
The company does not intend to launch its own Metaverse, as some other major players have stated, but it does aim to assist the creation of virtual worlds by controlling both the hardware and software necessary to make them.
Nvidia’s Omniverse is a 3D design, collaboration, and simulation suite that costs $9,000 per year for corporate users.
“In a shared virtual environment, creators, designers, researchers, and engineers may collaborate and iterate by connecting major design tools, assets, and projects,” the company said.
Individual creators can utilize the suite to create content, which they can subsequently sell on Metaverse markets to gamers and collectors.
TurboSquid from Shutterstock, CGTrader, Sketchfab, and Twinbru are the four markets with which it has partnered.
Omniverse digital assets will also be released on Reallusion’s ActorCore, Daz3D, and PlantCatalog marketplaces, according to the company.
Nvidia’s top-end graphics hardware, GeForce RTX, and NVIDIA RTX GPUs, are compatible with the software.
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