Combining rogue gameplay elements with familiar actions seen in The Legend of Zelda and Stardew Valley, it sums up Rogue Heroes: Ruins of Tasos by Heliocentric Studios, which is bound for release on both Steam and Switch later this summer.
Rogue Heroes: Ruins of Tasos is both an online and local cooperative game that is playable for up to four players at a time. Essentially a game that mixes popular gameplay elements from titles of renown, Ruins of Tasos is a hybrid game with rogue-like underpinning.
This week we announced that Rogue Heroes: Ruins of Tasos is coming to #NintendoSwitch in Summer!
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⚔️Battle monsters
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????️Build your town
????♂️Level Up your character
Find out more: https://t.co/rM3NPxk32V pic.twitter.com/cFwXDjQn3z— Team17 (@Team17Ltd) May 8, 2020
True to the core mechanics of rogue-like games, Ruins of Tasos offers an always unique experience due to its procedurally-generated maps. This meant that no two unique instances of the game are ever the same, even when played with an identical set of characters.
A Good Start
At launch, the game will only introduce five diverse maps. But it will be subject to adapt to the fickle nature of being procedural. In theory, this method will give the game a seemingly infinite way to appear unique every single time from previous instances.
At its best, the chance of players re-experiencing a totally similar play session would be low to impossible.
In its core an action game, the players enjoy top-down view combat involving melee and magic. Everything is subsequently made cute by the presentation’s 2D sprites.
Other Notable Gameplay Elements
While preference plays a major influence on the class distribution of every party, camaraderie is still key to winning. No one member in the team can afford to slack even in a crowd of strongly built individuals.
However, it is not just the action-packed and random nature of the game that makes it appealing. As a game with a strong affinity to RPG, it also features elements that add to the playability of the game.
For example, the leveling system, which is a staple to all role-playing games, makes players continue to strengthen their chosen avatars. Players who even do so consistently enough can likely reach the max level cap. Essentially rewarding eager players of the seemingly successful feeling.
Rogue Heroes never die!
(They just come back stronger using the game’s snazzy level-up system!)
Learn more about #RogueHeroes: Ruins of Tasos, coming later this year: https://t.co/1UD1Al9v4J pic.twitter.com/hN53oXLNYs— Team17 (@Team17Ltd) March 25, 2020
The aforementioned RPG element also makes playing the game feel less of a mindless hack-and-slash game.
Adding to the overall amusement is the inclusion of loots and tools that open possibilities in the game.
Rogue Heroes: Ruins of Tasos will release sometime in Summer 2020.
Image used courtesy of YouTube/Team17