At roughly only a year since it launched in September of 2019, Castlevania: Grimoire of Souls is finally leaving the scene on September 9 as Konami announced the game’s closure to the public. Not only will its shutdown mean that mobile players will no longer be able to play the game, it will also effectively kill the series overall.
Still some weeks away to closing for good. However, players who choose to try the game can expect an announcement reminding of the game’s damned fate. In light of this inevitable event, the game has already ceased its micro-transactions.
It is worth noting also that the game is currently no longer available in either Google Play or App Store. Nevertheless, Android users can still resort to sideloading the game application and enjoy it while it lasted. iOS users, however, do not have as much luck.
A Series’ Untimely Demise
It truly is a sad moment for fans of the series that spanned decades in the making. For a game that began a genre alongside Metroid, the series is partly what propelled Konami to prominence in the industry. Possibly, even some people’s introduction to gaming in general.
Not every entry in the series was necessarily a hit. However, the series’ original developers had managed to create engrossing lore that hooked players for years.
Castlevania: Grimoire of Souls is not particularly a success either, which makes its closure rather unsurprising to those who knew. With a rocky start of development, limited reach, and a mechanics that’s aimed at milking its rather small audiences, the game is doomed from the beginning.
To the unaware, Grimoire of Souls is a mobile title that saw only a soft launch in Canada, which limits its reach to certain audiences. Despite being a preliminary release prior to a full-blown one by design, it appears that the game never got past its soft launch state.
Good, But Not Good Enough
Some players who had tried the game commended it for its engaging gameplay. But it also came with a caveat involving its micro-transactions. True to business in mobile fashion, the game is apparent at wanting to milk the audience that pays attention to it. Players can enjoy the game for a while, only to eventually face a brick that forces them to spend.
Players can opt not to. But that would entail getting stuck in a game that seems to not get anywhere. Or having to spend a longer time in-game. All just to unlock something worthwhile. To anyone who considers time as currency, it’s tantamount to paying something valuable still over a game.
Image used courtesy of Konami/YouTube Screenshot