Categories: Gaming

‘Suikoden’ creator shares experience on creating spiritual successor to iconic JRPG


Credited for having developed one of the most beloved RPG from Japan, Yoshitaka Murayama shares his experience towards making a spiritual successor to an established title that he helped build from the ground-up, Suikoden.

Murayama has always been an active force in the creative sphere. This is despite a weaker presence after leaving Konami in 2002. From being an employee to an entrepreneur who makes games to being a creative mind behind certain projects, Murayama never left.

A Great, New Start

Failing to establish a name for himself outside of the auspices of his previous employment, the creative genius behind the Suikoden series is making a comeback. Just earlier this year, a few of the industry’s veterans have collaborated and established a new company—one whose aim is to create a passion project that touches on one of history’s golden era.

Based in Tokyo, Murayama and former Konami colleagues have established Rabbit & Bear Studios, whose initial project inspired by various RPG titles. That is, including their previous successful project at Konami, the Suikoden series.

In a press release, Murayama stated, “The first thing we decided when our members came together was, ‘It’s about time we made a really interesting game that we ourselves want to make.'”

Former Konami Employees Roster

In the company’s membership, therein are former Suikoden veterans, including Junko Kawano and Osamu Komuta. In addition, a Castlevania: Aria of Sorrow team member, Junichi Murakami, also makes a significant part of it.

Both Kawano and Murayama have commonality for being former members of the original Suikoden, subsequently making their team up a first after 25 years.

“I wish I could say we’ve all grown and changed in many ways. But it feels like nothing has changed in the last 25 years!”

Surpassing a Mammoth Title

Despite being prominently touted as a spiritual successor to the Suikoden series, Murayama appears keen in establishing Eiyuden Chronicles as its unique IP. Pointing to previous success and not using it as a basis for his newfound project.

While in no way a chagrin, Murayama clarifies the notion in the context of showcasing his developed skills. A repertoire that he highlights as coming from his years of experience as a game developer. Also, a subtle insinuation of what the developing project could become—potentially, better than the classic he once created.

Contrary to being overconfident, however, the Suikoden creator sees his present endeavor as a challenge. The difficulty is gravitating towards the notion of coming up with a genuinely “satisfying” and “fun” game.

Image used courtesy of Gematsu/YouTube Screenshot

Jermaine D. Delos Santos

Published by
Jermaine D. Delos Santos

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