‘Kingdom Hearts: Melody of Memory’ will not feature new worlds

Kingdom Hearts: Melody of Memory trailer screenshot

Kingdom Hearts: Melody of Memory might be picking up where Kingdom Hearts 3 left off, but it will not necessarily be introducing new worlds, series director Tetsuya Nomura confirms.

Coming from an interview with Gamekult, Tetsuya Nomura talks about the game’s theme, which is about being retrospect in the events that took place in it. But instead of merely recapping, it coincides with Kairi’s role in being the savior to Sora. Meaning, any backtracking that will take place in the game draws purpose in the original protagonist getting saved.

Drawing from another statement from Nomura, he claims that “incorporating new contents via new worlds wouldn’t have stuck.”

Trip Back Memory Lane, KH-Style

Fans of the series, even returning ones, would find playing Melody of Memory a welcome experience in reconnecting the dots every game in the entry. Which, as convoluted as the series come, would indeed be a familiarizing experience.

The game’s unique approach to gameplay makes for a refreshing twist that will appeal not just to the fans of the franchise, but of the genre alone as well. Essentially, expanding on its reach of potential audiences.

For a game that is iconic in presentation, story, and music, the highlight of Melody of Memory, this time, would see a higher emphasis on the latter as a rhythm title. Most outstandingly showcasing the best compositions in the series, including soundtracks from artists, Utada Hikaru and Yoko Shimomura.

Players are incentivized to enjoy a meaningful experience by giving the chance to unlock a new track to play with each succession, which is indeed a staple in the genre, as seen in other similar titles, like Dance Dance Revo, Hatsune Miku, etc.

Elements Worth Noting

Reportedly, will last gamers at least 10 hours of gameplay, the game has a total of 47 tracks to go through. Each track will allow for either a single-player or multiplayer experience. Each unique encounter of which will add to the overall time spent in the game.

Monotony is an aspect that the rhythm genre typically has little of. But Melody of Memory is capitalizing on the notion with a diverse playstyle. The difference will vary from track to track, which sees the player’s party either gliding or running across the level. All while combatting any obstacle along the way via timed button presses that display on-screen.

While fighting off countless Heartless is fun, another major emphasis of the game is boss fights. Which, by design, would give players the greatest challenge.

Fans of the franchise would be ecstatic to know that the game’s release is not too far off. That is, by seeing its Nov. 11, 2020 launch date. It will be playable on all current-gen consoles: PlayStation 4, Xbox One, and Switch.

Image used courtesy of KINGDOM HEARTS/YouTube Screenshot

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