Two industry veterans from Ubisoft are now working on Dead Space Remake under Electronic Arts.
The recently announced remake of Dead Space is set to rekindle a long-dormant franchise with a relatively good following. Previously rumored only to be the case, EA sent shockwaves when it made the confirmation via the EA Play livestream.
But a project such as a Dead Space Remake is a large undertaking, even for EA. As this would entail working on a title from the ground-up, while having the original as a guideline. Such that it would require the capable hands of those experienced in game development. Luckily, EA has just the two right individuals in its roster for that purpose.
To join and helm the development of the developing title, ex-Ubisoft employees are taking a significant part in it. Particularly, former Assassin’s Creed Valhalla game director Eric Baptizat and former For Honor creative director Roman Campos-Oriola.
A veteran from Ubisoft for having 16 years of tenure in the company, Baptizat jumped to EA last June. At the time, he was announced for being a part of a still-unnamed project. Now, the game creator is holding the exact same position, but under the Electronic Arts flag, for Dead Space Remake. Something which the industry veteran himself has publicly disclosed via an updated LinkedIn profile. While made popular for Valhalla following its commercial acclaim, he’s also known for being the lead designer to Black Flag and Origins.
Complementing Baptizat’s prowess in game development is a colleague at the Montreal branch, Roman Ocampos-Oriola. He left Ubisoft Montreal for EA just last year, following a recent role as a creative director for the online battler For Honor. Prior to that, he was the lead designer for Red Steel and its sequel as well as Tom Clancy’s Ghost Recon: Future Soldier.
However, there is also a returning member of the series’ developers, too. This comes in the persona of Mike Yazijian who previously worked in Dead Space 2’s visual design. He was formerly a staff of the now-defunct Visceral Montreal studio.
A notable name from the original’s team of developers will also be making an influence to the Remake as well. Ex-UX director Dino Ignacio made confirmation that he’ll play as a consultant for EA Motive for the game’s direction. Alternatively, he was also one to suggest that EA’s latest project is a “full-on remake,” not a remaster.
Lastly, there’s Gary Stewart, former Mass Effect series level designer, who will play the lead for Remake’s own level design.
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