Valve employees want ‘full-scale, Non-VR’ Half-Life game

Valve-Employees-Want-To-Build-A-“Full-Scale,-Non-Vr”-Half-Life-Game

Valve and its dev team reportedly want to build a “full-scale” Half-Life game. According to Geoff Keighley, the team is ready for a new version of the legendary title.

Geoff Keighley opened a ton of secrets on his game titled Half-Life: Alyx – Final Hours. In this interactive “storybook,” he noted how a majority of Valve wants a new Half-Life. He claims that the team wants something “accessible across all traditional gaming platforms.”

Keighley revealed a few secrets in Final Hours

Geoff Keighley is among the biggest insiders in the world of gaming. In Final Hours, he laid bare details privy only to those who worked in Gabe Newell’s company.

For starters, he revealed there are at least half a dozen projects before HL:Alyx. All these projects underwent development and subsequent cancellation from the company. Some of the titles included Half-Life 3 and Left 4 Dead 3.

Furthermore, Keighley revealed people in the Half-Life team wanted the next sequel. They wanted to continue the story of Gordon Freeman for the next generation. The last mainline Half-Life title came in 2007 with Half-Life 2 Episode 2.

“Privately, most of the team hopes that the next big thing will indeed be a full-scale Half-Life game built not for VR, but as a game accessible across all traditional gaming platforms,” said Keighley on the game.

Even then, people are not confident that Gabe and the company want to try. Valve will likely not want to commit to a large-scale development project. The entire reveal, however, suggests that there is more Half-Life shortly.

Half-Life team ready to take on the legendary title

The Half-Life team is finding renewed vigor with the recent success of Half-Life: Alyx. The VR game puts them in a position where they’re not in the dark about the fanbase anymore.

“This ice has been broken, now we’re hoping to smash through the ice completely,” said Phil Co, one of Valve’s premier level designers. “We’re not afraid of Half-Life no more.” “Going from [Half-Life: Alyx] to a new big thing, which will be even bigger, is pretty exciting,” added Tejeev Kohli, one of the company’s programmers and designers.

So far, a team at Valve Corporation is onto a new software, working on it since 2018. This software is a “top-secret” project, and whether or not fans can get more news is unclear.

More of Geoff Keighley’s insights about Valve and Half-Life: Alyx is available in his documentary. The interactive documentary will cost $10, but for anyone intrigued, it’s worth the money.

Featured image courtesy of Valve, Geoff Keighley/Youtube Screenshot

 

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