Video Games take a move on promoting Climate Change

Video games are voicing their opinion on the nonstopping climate change happening now.

Dressed in a swimsuit that can help her explore the deep secrets of the Western Pacific, diver and scientist Mirai are taking their journey to the next level.

Mirai is the animated protagonist of the game called Beyond Blue. Here, every player has to take into the world of the ocean and adventures, set shortly.

Inspired by the help of BBC Planet 2 nature, this game is played like a basic documentary that brings some of the unknown footage of the British broadcaster.

The game is designed perfectly for all the players to dedicate their time and think about the marine world underground. Both Mirai and her teammates are exploring new possibilities based on the insights from the three real-life experts.

These experts are active in the field of marine biology, oceanography, and ocean exploration.

Environmental issues challenged on video games

Alan Gershenfeld, a co-founder of E-Line Media, the U.S. game publisher, has stated that the developer behind Beyond Blue is really looking into the topic. They are working together to make a strong protagonist who will help and serve as a role model for all the players to connect and look up to.

This thing is more and sort of an inspiration for everyone. He has said that the more players care about the ocean, the more their knowledge will peak.

It is a way to explore the different possibilities towards the ocean, avocational and even as a career.

He believes that it is a key step towards ocean preservation that will happen in the future.

Gen Z helping with the impact

According to the UN report, more than one-third of video games are looking and helping people learn and raise environmental awareness. Around 2.6 billion people worldwide are paying their attention to playing video games and understanding what might be the cause for environmental depletion going on.

Chang attributes more towards the eco-based storylines and the needs of younger players and their priorities over new designers.

Young people can tend to see climate change and work towards it by setting up a proper goal. The virtual environment can help every person be inspired and appear to have already active players in their community and real lives.

When the American software development firm Niantic, Inc developed and published Pokemon Go, more than 17,000 people in 41 countries showed up together.

 

Image courtesy of TED-Ed/YouTube Screenshot

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